source:newmodules:voxelization
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Voxelization
This namespace allows for voxelization of meshes. The current implementation is simple:
- For each triangle
- For each voxel intersecting with the triangle's bounding box- hello
 
* Create 13 principal axes for the voxel-triangle intersection
* Use 'separating axes theorem': Check if there is a separation between the projection of both objects on each axis
* If there is no separation, a voxel is set
Voxels are defined as follows: Voxel with coordinate (x,y,z) goes from (x,y,z) to (x+1,y+1,z+1)
source/newmodules/voxelization.1334223497.txt.gz · Last modified: 2024/08/26 13:25 (external edit)
                
                