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source:newmodules:voxelization

Voxelization

This namespace allows for voxelization of meshes. The current implementation is simple:

  • For each triangle
    • For each voxel intersecting with the triangle's bounding box

* Create 13 principal axes for the voxel-triangle intersection

  * Use 'separating axes theorem': Check if there is a separation between the projection of both objects on each axis
  * If there is no separation, a voxel is set 

Voxels are defined as follows: Voxel with coordinate (x,y,z) goes from (x,y,z) to (x+1,y+1,z+1)

source/newmodules/voxelization.txt · Last modified: 2024/08/26 13:27 by 127.0.0.1

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