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source:newmodules:physics

Physics

Partial documentation! added later

in Client.Physics is the logic to enable/disable objects using a quadtree.

Objects are divided in 2 categories: Static and Dynamic. Dynamic objects are objects that force other objects to enable their physics when the dynamic objects are in range. Static objects cannot move!!

The MeshPhysicsElementFactory seems to be the core class. You can make static and/or dynamic elements there

source/newmodules/physics.txt · Last modified: 2024/08/26 13:27 by 127.0.0.1

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