source:newmodules:physics
Physics
Partial documentation! added later
in Client.Physics is the logic to enable/disable objects using a quadtree.
Objects are divided in 2 categories: Static and Dynamic. Dynamic objects are objects that force other objects to enable their physics when the dynamic objects are in range. Static objects cannot move!!
The MeshPhysicsElementFactory seems to be the core class. You can make static and/or dynamic elements there
source/newmodules/physics.txt · Last modified: 2024/08/26 13:27 by 127.0.0.1