source:gameplay:persistence
Persistence
The Persistence namespace allows for automatic serialization of ModelObjects.
An IModelObject marked with the PersistAttribute will be automatically serialized and deserialized when the ModelContainer is saved/loaded
Currently, the entire Model is stored in a single line based file.
TODO: split this in some way?
TODO: maybe remove the 'heading numbers', to allow for git versioning (like in The Witness, cfr blog)
source/gameplay/persistence.txt · Last modified: 2024/08/26 13:27 by 127.0.0.1