documentation:terrain:procedural_terraingeneration:islandgeneration
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Table of Contents
Island Generation
Using Perturbalence
Perturbulance is an noise function, where you give a position and a distance from this point. It will then calculate a pseudo-Random point with in the distance. The nice thing about this in relation to island creation is ,that an island is an central point where the further you go the lower it gets. This generates a basic island where the terrain is high in the middle and low ad the endges. Then using some noise functions to generate some more terrain like features gives an pretty decent start for the island.
Smoothing out the sea
documentation/terrain/procedural_terraingeneration/islandgeneration.1293050193.txt.gz · Last modified: 2024/08/26 13:27 (external edit)