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documentation:rendering:deferred_rendering

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Table of Contents

Deferred Rendering

Current implementation is based on: http://game-developers.org/node/177

Currently using XNA and MRT (diffuse, normal, depth, specular power, specular intensity)

  • Implemented rendering to GBuffer
  • Implemented a Light Accumulation buffer.
  • Implemented Directional light
  • Implemented Pointlight

TODO

Sources

documentation/rendering/deferred_rendering.1292831253.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

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