documentation:readytoimplementfeatures
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Features ready to implement
Features that are realistic to implement and know to be usefull! Implement when bored :)
- Add Save() to GPUTexture : Resource.SaveTextureToFile(game.Device.ImmediateContext, hdrImage, ImageFileFormat.Dds, TWDir.Test.CreateSubdirectory(“Deferred”) + \\HdrImage.dds);
- Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!)
- Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture)
- Add video recording :) http://splicer.codeplex.com/
- Add limited and fixed frame processing for testing
- Finally add some support for timed actions!!!!! (partially implemented, look for it in unit test for goblins rts)
- Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter
- Feature: UtilityMeshes add createboxwithcolor?
documentation/readytoimplementfeatures.1369989964.txt.gz · Last modified: 2024/08/26 13:57 (external edit)