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documentation:readytoimplementfeatures

This is an old revision of the document!


Features ready to implement

Features that are realistic to implement and know to be usefull! Implement when bored :)

  • Add Save() to GPUTexture :

Resource.SaveTextureToFile(game.Device.ImmediateContext, hdrImage, ImageFileFormat.Dds, TWDir.Test.CreateSubdirectory(“Deferred”) + \\HdrImage.dds);

  • Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!)
  • Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture)
  • Add limited and fixed frame processing for testing
  • Finally add some support for timed actions!!!!! (partially implemented, look for it in unit test for goblins rts)
  • Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter
documentation/readytoimplementfeatures.1369989936.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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