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documentation:readytoimplementfeatures

This is an old revision of the document!


Features ready to implement

Features that are realistic to implement and know to be usefull! Implement when bored :)

Add Save() to GPUTexture : Resource.SaveTextureToFile(game.Device.ImmediateContext, hdrImage, ImageFileFormat.Dds, TWDir.Test.CreateSubdirectory(“Deferred”) + \\HdrImage.dds);

Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!)

Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture)

Add video recording :) http://splicer.codeplex.com/

Add limited and fixed frame processing for testing

Finally add some support for timed actions!!!!! (partially implemented, look for it in unit test for goblins rts)

Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter

Feature: UtilityMeshes add createboxwithcolor?

documentation/readytoimplementfeatures.1369989905.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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