documentation:readytoimplementfeatures
Features ready to implement
Features that are realistic to implement and know to be usefull! Implement when bored :)
- Add Save() to GPUTexture : Resource.SaveTextureToFile(game.Device.ImmediateContext, hdrImage, ImageFileFormat.Dds, TWDir.Test.CreateSubdirectory(“Deferred”) + \\HdrImage.dds);
- Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!)
- Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture)
- Add video recording :) http://splicer.codeplex.com/
- Add limited and fixed frame processing for testing
- Finally add some support for timed actions!!!!! (partially implemented, look for it in unit test for goblins rts)
- Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter
- UtilityMeshes add createboxwithcolor
- Add button to show console inside the wizards engine!!!!
- Add AutomatedTesting to see which unit tests work!
- Support writing explanation for tests
documentation/readytoimplementfeatures.txt · Last modified: 2024/08/26 13:25 by 127.0.0.1