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documentation:readytoimplementfeatures

Features ready to implement

Features that are realistic to implement and know to be usefull! Implement when bored :)

  • Add Save() to GPUTexture : Resource.SaveTextureToFile(game.Device.ImmediateContext, hdrImage, ImageFileFormat.Dds, TWDir.Test.CreateSubdirectory(“Deferred”) + \\HdrImage.dds);
  • Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!)
  • Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture)
  • Add video recording :) http://splicer.codeplex.com/
  • Add limited and fixed frame processing for testing
  • Finally add some support for timed actions!!!!! (partially implemented, look for it in unit test for goblins rts)
  • Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter
  • UtilityMeshes add createboxwithcolor
  • Add button to show console inside the wizards engine!!!!
  • Add AutomatedTesting to see which unit tests work!
  • Support writing explanation for tests
documentation/readytoimplementfeatures.txt · Last modified: 2024/08/26 13:25 by 127.0.0.1

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