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documentation:particle_engine

Particle Engine

Particles! Pew Pew!

A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using billboards.

There are now 2 different kind of particles, full-rotating billboards and axial-alligned billboards. These axial-alligned particles can be used for more trail-effects where an whole trail is represented by one stretched billboard that is alligned according to it's flight direction.

Simulation

there are currently only to emmiters supported a flame emmitter. a ball emmitter to create some nice fireballs.

To-Do

collect some more particle textures

  • some icy
  • arcane

create some more particle effects

  • shield
  • explosion

UseFull websites

documentation/particle_engine.txt · Last modified: 2024/08/26 13:25 by 127.0.0.1

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