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documentation:ai

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AI

Unity uses voxelization of the world geometry and then creates navmeshes from the voxelized world. This might be the favored approach. Voxelization of geometry is a feature that will also come in handy in many different parts of the engine.

documentation/ai.1325758305.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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