concept:general
This is an old revision of the document!
General Concept
Blackboard
- Interactive 'skilled' combat system: real time combat system about same complexity as rts
- Jump into game, play immediately, jump out (about 20 mins?)
- Always Allow Multiplayer ( Everything can be done in team ) (this is also true for even GUI should be mp, preferably do this by making all gui ingame)
- No GUI: inventory? open bagpack, others can also watch and take. (ex: Spell building? building composing =⇒ virtual environment , …)
- Independent world (no player disconnect, creatures, vegetation, economy)
- Central cities, outposts, guards, resources
- RTS elements
- Grinding == combat training == in-game character combat intuition generation
- Outpost + City battles
- Can do everything!! (can be guard, shopkeeper,… can be useless and boring, but its possible)
- Minions through spawn crystal, use for defending outposts.
- The world consists of some major cities (currently 2: the good main story city, and the Eeeevil city of the black monsters). Scattered across the world are outpost, which provide resources amongst other things.
concept/general.1307430248.txt.gz · Last modified: 2024/08/26 13:57 (external edit)