Table of Contents

Grass

Grass, one of the key elements of making a computerworld look lush.

Rendering Countless Blades of Grass

The basic idea came from Nvidia http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html From This moment we had thousands blades of grass rendered in one piece. The simulation of the waving is being done in the shader.

Rendering Different Types of Grass

The next idea was it's dull to have just one type of grass so, the we putt several types of grass on one texture. To make it more usual we created a little tool, here you could drag around textures put them in structured or filling manor. The tool would then export the texture and along with it an XML file where all the UV-coords are stored.

Make The Grass look less dull

The next idea was another one from Nvidiahttp://http.developer.nvidia.com/GPUGems2/gpugems2_chapter01.html the idea is that grass is never the same color. The thing that keeps is interested in natural environemts is the diversity and non-repetion of it. There for we wanted the grass not to have the same color but all different. We did by using a noise randomisation between 2 colors green and brown



without NoiseColoring

with NoiseColoring

Future Ideas

TODO?