Table of Contents

Particle Engine

Particles! Pew Pew!

A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using billboards.

There are now 2 different kind of particles, full-rotating billboards and axial-alligned billboards. These axial-alligned particles can be used for more trail-effects where an whole trail is represented by one stretched billboard that is alligned according to it's flight direction.

Simulation

there are currently only to emmiters supported a flame emmitter. a ball emmitter to create some nice fireballs.

To-Do

collect some more particle textures

create some more particle effects

UseFull websites

http://www.gamedev.net/page/resources/_//feature/fvisual-arts/make-a-particle-explosion-effect-r2701
http://www.gamedev.net/topic/558768-color-theory-is-rgb-realistic/
http://www.2ld.de/gdc2007/EverythingAboutParticleEffectsSlides.pdf