OBJ Importer

Currently The Wizards supports importing Geometry and Material data from Wavefront-OBJ files. It can also read the corresponding mtl files.

From this imported data, the engine can build Meshes. Currently 2 modes are supported:

Special material names have been reserved for collision data. The names are case-sensitive.

Exporting from 3ds max

The importer has currently only been tested with the 3dsmax exporter. Every object in 3dsmax must be converted to an editable poly, otherwise the importer will not work correctly. The up axis must be set to Y, and relative indices have to be Disabled!