====== Features ready to implement ====== Features that are realistic to implement and know to be usefull! Implement when bored :) * Add Save() to GPUTexture : Resource.SaveTextureToFile(game.Device.ImmediateContext, hdrImage, ImageFileFormat.Dds, TWDir.Test.CreateSubdirectory("Deferred") + \\HdrImage.dds); * Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!) * Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture) * Add video recording :) http://splicer.codeplex.com/ * Add limited and fixed frame processing for testing * Finally add some support for timed actions!!!!! (partially implemented, look for it in unit test for goblins rts) * Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter * UtilityMeshes add createboxwithcolor * Add button to show console inside the wizards engine!!!! * Add AutoAssertTesting * Add AutomatedTesting to see which unit tests work! * Support writing explanation for tests