====== Particle Engine ====== Particles! Pew Pew! A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using billboards. {{:documentation:flame.jpg?300|}} {{:documentation:fireball.jpg?500|}} There are now 2 different kind of particles, full-rotating billboards and axial-alligned billboards. These axial-alligned particles can be used for more trail-effects where an whole trail is represented by one stretched billboard that is alligned according to it's flight direction. {{:documentation:sparkle.jpg?300| }} ===== Simulation ===== there are currently only to emmiters supported a flame emmitter. a ball emmitter to create some nice fireballs. ===== To-Do ===== collect some more particle textures * some icy * arcane create some more particle effects * shield * explosion ==== UseFull websites ==== [[http://www.gamedev.net/page/resources/_//feature/fvisual-arts/make-a-particle-explosion-effect-r2701]]\\ [[http://www.gamedev.net/topic/558768-color-theory-is-rgb-realistic/]]\\ [[http://www.2ld.de/gdc2007/EverythingAboutParticleEffectsSlides.pdf]]\\