====== DirectX 11 ====== This namespace contains all the new DirectX11 functionality. It uses SharpDX as .Net wrapper. This has been chosen over slimdx, since it is a direct port, and faster than SlimDX A solution must still be found for the Input libraries missing in SharpDX ===== TODO ===== ===== Geometry shader ===== Can be used to render cascaded shadow maps? (see harnessing the power of dx10 from nvidia) GS can be use to output to multiple cascaded shadow maps: use SV_RenderTargetIndex to select shadow map! Have a look at the CSM implemetation in D3D SDK. There is also an optimized version of CSM in ShaderX 7. ===== Alpha-to-coverage ===== Research on how to use MSAA for this. Humus has a sample: http://www.humus.name/index.php?page=3D&ID=61