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documentation:vegetation:grass

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documentation:vegetation:grass [2010/12/20 22:09] btrixdocumentation:vegetation:grass [2024/08/26 13:27] (current) – external edit 127.0.0.1
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 ===== Future Ideas ===== ===== Future Ideas =====
-*Using a textureMap to make grass fall down when you walk on it or when something is rolled over it. +  *Using a textureMap to make grass fall down when you walk on it or when something is rolled over it. 
-*Using a textureMap make the color change, this way you could fire a fireball that burn the grass it fly's over and destroys the grass where it lands+  *Using a textureMap make the color change, this way you could fire a fireball that burn the grass it fly's over and destroys the grass where it lands
  
 +===== TODO? =====
  
 +
 +  * TextureAtlas
 +    * To solve this we give an extra uv coord through with the VertexData
 +    * TextureAtlasCreationTool
 +        * Manual drag and drop
 +        * Scale function
 +        * Later algorithm that automatically puts textures in an optimal arrangement
 +        * Output XML file with all the uvCoords for each texture on the map
 +
 +  * Use random color diversions to get rid of repetition(nvidia site)
 + 
documentation/vegetation/grass.1292882954.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

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