documentation:vegetation:grass
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| documentation:vegetation:grass [2010/12/20 22:09] – btrix | documentation:vegetation:grass [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
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| ===== Future Ideas ===== | ===== Future Ideas ===== | ||
| - | *Using a textureMap to make grass fall down when you walk on it or when something is rolled over it. | + |  | 
| - | *Using a textureMap make the color change, this way you could fire a fireball that burn the grass it fly's over and destroys the grass where it lands | + | *Using a textureMap make the color change, this way you could fire a fireball that burn the grass it fly's over and destroys the grass where it lands | 
| + | ===== TODO? ===== | ||
| + | |||
| + | * TextureAtlas | ||
| + | * To solve this we give an extra uv coord through with the VertexData | ||
| + | * TextureAtlasCreationTool | ||
| + | * Manual drag and drop | ||
| + | * Scale function | ||
| + | * Later algorithm that automatically puts textures in an optimal arrangement | ||
| + | * Output XML file with all the uvCoords for each texture on the map | ||
| + | |||
| + | * Use random color diversions to get rid of repetition(nvidia site) | ||
| + | |||
documentation/vegetation/grass.1292882954.txt.gz · Last modified: 2024/08/26 13:25 (external edit)
                
                