documentation:thewizardsengine
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| documentation:thewizardsengine [2013/05/31 08:38] – [Tools] mhgamework | documentation:thewizardsengine [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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| - | Provides helpers and tools for creating and hosting gameplay code | + | Provides helpers and tools for creating and hosting gameplay code. Most of these tools can be used from the engine executable ' |
| ==== Tools ==== | ==== Tools ==== | ||
| + | * **EngineProfiling** Instant simple profiling | ||
| + | * **EngineTracing** Stores trace file with ModelContainer changes | ||
| + | * **AnimationSystem** Helper for simulation (keyframed) animation | ||
| * **[[: | * **[[: | ||
| * **[[: | * **[[: | ||
| * **HotLoading** The engine will reload gameplay code will it is running | * **HotLoading** The engine will reload gameplay code will it is running | ||
| * **VSDebugAttacher** Provides several features for interaction with visual studio. | * **VSDebugAttacher** Provides several features for interaction with visual studio. | ||
| - | * InversionOfControl and DependencyInjection | + | |
| ==== Components ==== | ==== Components ==== | ||
| Line 23: | Line 25: | ||
| * **EngineTest** Attribute that allows running tests inside the engine | * **EngineTest** Attribute that allows running tests inside the engine | ||
| + | |||
| + | ===== Workbench ===== | ||
| + | |||
| + | EngineWorkbench Information on the development of more epic engine features. | ||
| ===== Detailed information ===== | ===== Detailed information ===== | ||
documentation/thewizardsengine.1369989516.txt.gz · Last modified: 2024/08/26 13:57 (external edit)
