documentation:thewizardsengine
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documentation:thewizardsengine [2013/05/24 22:52] – [Operations] mhgamework | documentation:thewizardsengine [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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- | Provides helpers and tools for creating and hosting gameplay code | + | Provides helpers and tools for creating and hosting gameplay code. Most of these tools can be used from the engine executable ' |
+ | ==== Tools ==== | ||
- | ==== LinkeableEditor ==== | + | * **EngineProfiling** Instant simple profiling |
- | + | * **EngineTracing** Stores trace file with ModelContainer changes | |
- | + | * **AnimationSystem** Helper for simulation (keyframed) animation | |
- | Concept of the editor engine features: the editor has internal representations of every concept. You provide ' | + | |
- | + | | |
- | + | * **HotLoading** The engine will reload gameplay code will it is running | |
- | **[[: | + | * **VSDebugAttacher** Provides several features |
- | + | * **InversionOfControl** and **DependencyInjection** | |
- | + | ||
- | **[[: | + | |
- | + | ||
- | + | ||
- | ==== Hotloading ==== | + | |
- | + | ||
- | + | ||
- | Hotloading | + | |
- | + | ||
- | + | ||
- | **Simulator**responsible | + | |
- | + | ||
- | + | ||
- | **[[: | + | |
- | + | ||
- | + | ||
- | **[[: | + | |
==== Components ==== | ==== Components ==== | ||
- | + | * **Physical ** provides physical properties to a modelobject. | |
- | **Physical ** provides physical properties to a modelobject. | + | |
==== Rendering ==== | ==== Rendering ==== | ||
- | + | * **[[: | |
- | **[[: | + | |
==== Unit Testing ==== | ==== Unit Testing ==== | ||
- | **EngineTest** Attribute that allows running tests inside the engine | + | * **EngineTest** Attribute that allows running tests inside the engine |
+ | ===== Workbench ===== | ||
+ | EngineWorkbench Information on the development of more epic engine features. | ||
===== Detailed information ===== | ===== Detailed information ===== | ||
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=== Startup === | === Startup === | ||
+ | Starts the engine, loads the previous state, and runs the test code. | ||
* Start engine | * Start engine | ||
* Execute plugin | * Execute plugin | ||
- | * Execute engine initializer | + | * Execute engine initializer |
* Run test | * Run test | ||
- | * Run initialScene | + | * Run initialScene |
* Run engine | * Run engine | ||
=== Clean === | === Clean === | ||
+ | This resets the current unit test to its default state. | ||
* Clean all data (except [[: | * Clean all data (except [[: | ||
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* Run test | * Run test | ||
* Run initialScene | * Run initialScene | ||
- | |||
=== Reset === | === Reset === | ||
+ | This resets the engine to its default state, removing all effects from unit tests. | ||
* Clean all data | * Clean all data | ||
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=== Reload (= Hotload) === | === Reload (= Hotload) === | ||
+ | Occurs automatically when the gameplay dll has changed, or can be invoke by pressing r. | ||
+ | * Serialize all | ||
+ | * Reload gameplay dll | ||
* Deserialize all | * Deserialize all | ||
- | * Reload gameplay dll | ||
- | * Reserialize all | ||
* Run test | * Run test | ||
* (Initial scene is not setup again) | * (Initial scene is not setup again) |
documentation/thewizardsengine.1369435956.txt.gz · Last modified: 2024/08/26 13:57 (external edit)