documentation:thewizardsengine
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| documentation:thewizardsengine [2013/05/24 22:42] – [Writing tests] mhgamework | documentation:thewizardsengine [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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| - | Provides helpers and tools for creating and hosting gameplay code | + | Provides helpers and tools for creating and hosting gameplay code. Most of these tools can be used from the engine executable ' |
| + | ==== Tools ==== | ||
| - | ==== LinkeableEditor ==== | + | * **EngineProfiling** Instant simple profiling |
| + | * **EngineTracing** Stores trace file with ModelContainer changes | ||
| + | * **AnimationSystem** Helper for simulation (keyframed) animation | ||
| + | * **[[: | ||
| + | * **[[: | ||
| + | * **HotLoading** The engine will reload gameplay code will it is running | ||
| + | * **VSDebugAttacher** Provides several features for interaction with visual studio. | ||
| + | * **InversionOfControl** and **DependencyInjection** | ||
| + | ==== Components ==== | ||
| - | Concept of the editor engine features: the editor has internal representations of every concept. You provide ' | + | * **Physical ** provides physical properties to a modelobject. |
| + | ==== Rendering ==== | ||
| + | * **[[: | ||
| - | **[[: | + | ==== Unit Testing ==== |
| + | * **EngineTest** Attribute that allows running tests inside the engine | ||
| - | **[[: | + | ===== Workbench |
| - | + | ||
| - | + | ||
| - | ==== Hotloading | + | |
| - | + | ||
| - | + | ||
| - | Hotloading is made possible by the [[: | + | |
| - | + | ||
| - | + | ||
| - | **Simulator**responsible for updating the state of [[: | + | |
| - | + | ||
| - | + | ||
| - | **[[: | + | |
| - | + | ||
| - | + | ||
| - | **[[: | + | |
| - | + | ||
| - | + | ||
| - | ==== Components ==== | + | |
| - | + | ||
| - | + | ||
| - | **Physical ** provides physical properties to a modelobject. | + | |
| - | ==== Rendering ==== | + | |
| - | + | ||
| - | + | ||
| - | **[[: | + | |
| + | EngineWorkbench Information on the development of more epic engine features. | ||
| ===== Detailed information ===== | ===== Detailed information ===== | ||
| Line 52: | Line 40: | ||
| === Startup === | === Startup === | ||
| + | Starts the engine, loads the previous state, and runs the test code. | ||
| * Start engine | * Start engine | ||
| * Execute plugin | * Execute plugin | ||
| - | * Execute engine initializer | + | * Execute engine initializer |
| * Run test | * Run test | ||
| - | * Run initialScene | + | * Run initialScene |
| * Run engine | * Run engine | ||
| === Clean === | === Clean === | ||
| + | This resets the current unit test to its default state. | ||
| * Clean all data (except [[: | * Clean all data (except [[: | ||
| Line 69: | Line 57: | ||
| * Run test | * Run test | ||
| * Run initialScene | * Run initialScene | ||
| - | |||
| === Reset === | === Reset === | ||
| + | This resets the engine to its default state, removing all effects from unit tests. | ||
| * Clean all data | * Clean all data | ||
| Line 79: | Line 66: | ||
| - | === Reload === | + | === Reload |
| + | Occurs automatically when the gameplay dll has changed, or can be invoke by pressing r. | ||
| + | * Serialize all | ||
| + | * Reload gameplay dll | ||
| * Deserialize all | * Deserialize all | ||
| - | * Reload gameplay dll | ||
| - | * Reserialize all | ||
| * Run test | * Run test | ||
| * (Initial scene is not setup again) | * (Initial scene is not setup again) | ||
documentation/thewizardsengine.1369435362.txt.gz · Last modified: 2024/08/26 13:57 (external edit)
