The Wizards Wiki

Explore your world

User Tools

Site Tools


documentation:terrain:procedural_terraingeneration

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
documentation:terrain:procedural_terraingeneration [2010/12/22 20:11] – created btrixdocumentation:terrain:procedural_terraingeneration [2024/08/26 13:27] (current) – external edit 127.0.0.1
Line 1: Line 1:
-====== Procedural TerrainGeneration ======+====== Terrain Generation ====== 
 + 
 +The goal is here to make a realistic looking terrain which requires very little to none interference of an artist. The terrain includes first off all the geometry of the land but I also want to include the placement of the vegetation. 
 + 
 +Making a realistic terrain we first of all need to start from something basic this is [documentation:terrain:procedural_terraingeneration:noise|perlin noise]]. This create a very charp and random terrain. 
 + 
 +The next stap is to smooth it out in several I'm currently working on 2 ways to do this First of all Thermal errosion this is a more general smooth function in which high placedground is being moved to lower places. 
 +The second type of errosion is [[documentation:terrain:hydrolic_errosion_and_river_creation|Hydrolic errosion]] this moves the sediment to lower place according to water flow. This also carves out rivers which gives the terrain an even more realistic look. 
 + 
 +The vegetation system isn't started yet but i hope to start it soon. 
 + 
 + 
 +I just implemented a way of sharpening out the terrain by adding more vertices at the same terrain. 
 +\\ 
 +{{:documentation:terrain:lowdetailterrain.jpg|}} 
 +{{:documentation:terrain:highdetailterrain.png|}} 
 +{{:documentation:terrain:heigherdetailterrain.jpg|}} 
 +\\ 
 + 
  
documentation/terrain/procedural_terraingeneration.1293048662.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki