documentation:terrain:procedural_terraingeneration:islandgeneration
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documentation:terrain:procedural_terraingeneration:islandgeneration [2010/12/22 20:47] – btrix | documentation:terrain:procedural_terraingeneration:islandgeneration [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
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The sea is still to rough to be a real island and on some point a bit to deep. So the next thing that is needed is checking which point go lower that the lowest low and change their height. To smooth out the underwater terrain we'll add some hydrolic errosion. | The sea is still to rough to be a real island and on some point a bit to deep. So the next thing that is needed is checking which point go lower that the lowest low and change their height. To smooth out the underwater terrain we'll add some hydrolic errosion. | ||
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+ | ===== recent results ===== | ||
+ | I recently been working on some improvements on the island generations. Here some images this is still raw and uneroded terrain. | ||
+ | The little red box is a reference man with size of 0.4m on 0.4m with a height of 1.8m the size of this terrain is 4000m on 4000m. | ||
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documentation/terrain/procedural_terraingeneration/islandgeneration.1293050844.txt.gz · Last modified: 2024/08/26 13:27 (external edit)