documentation:rtsframestructure
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documentation:rtsframestructure [2013/06/08 15:00] – mhgamework | documentation:rtsframestructure [2013/06/08 15:06] (current) – removed mhgamework | ||
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- | ====== RTS testcase 1 frame structure ====== | ||
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- | Note that this frame structure is implemented in the [[documentation: | ||
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- | ===== Frame structure ===== | ||
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- | The frame structure is implemented in a hierarchy of simulators. These simulators use components that are implemented in various places, and implement some of services that these components require. | ||
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- | More details are in the class documentation | ||
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- | * NetworkReceiveSimulator | ||
- | * InputSimulator | ||
- | * UserPlayerSimulator | ||
- | * Looking & movement | ||
- | * Attacking | ||
- | * Building | ||
- | * Pickup | ||
- | * [[documentation: | ||
- | * Enemy AI (EnemyAISimulator) | ||
- | * Friendly goblins: (GoblinCommandsSimulator) | ||
- | * Cannons | ||
- | * RiverSimulator | ||
- | * MagicSimulator | ||
- | * AnimationSimulator | ||
- | * NetworkSendSimulator | ||
- | * RendererSimulator | ||
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documentation/rtsframestructure.1370703657.txt.gz · Last modified: 2024/08/26 13:57 (external edit)