documentation:rtsframestructure
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| - | ====== RTS testcase 1 frame structure ====== | ||
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| - | Note that this frame structure is implemented in the [[documentation: | ||
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| - | ===== Frame structure ===== | ||
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| - | The frame structure is implemented in a hierarchy of simulators. These simulators use components that are implemented in various places, and implement some of services that these components require. | ||
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| - | More details are in the class documentation | ||
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| - | * NetworkReceiveSimulator | ||
| - | * InputSimulator | ||
| - | * UserPlayerSimulator | ||
| - | * Looking & movement | ||
| - | * Attacking | ||
| - | * Building | ||
| - | * Pickup | ||
| - | * [[documentation: | ||
| - | * Enemy AI (EnemyAISimulator) | ||
| - | * Friendly goblins: (GoblinCommandsSimulator) | ||
| - | * Cannons | ||
| - | * RiverSimulator | ||
| - | * MagicSimulator | ||
| - | * AnimationSimulator | ||
| - | * NetworkSendSimulator | ||
| - | * RendererSimulator | ||
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documentation/rtsframestructure.1370703657.txt.gz · Last modified: 2024/08/26 13:57 (external edit)
