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documentation:rendering:ssao [2010/12/23 12:19] mhgameworkdocumentation:rendering:ssao [2024/08/26 13:27] (current) – external edit 127.0.0.1
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 {{:documentation:rendering:ssao001.png|}} {{:documentation:rendering:ssao001.png|}}
 +
 +In this image we see the raw result of the raycasting in the SSAO shader. This should be blurred te remove the approximation artifacts. 
 +This will be implemented by first creating a Gaussion blur filter, which is also needed for [[documentation:rendering:hdr|HDR]]. 
 +
 +Many sources recommend using a bilateral blur filter. This post (http://www.gamedev.net/community/forums/topic.asp?topic_id=587178&PageSize=25&WhichPage=2) talks about creating a bilateral filter.
 +
 +This presentation (http://developer.amd.com/gpu_assets/ShopfMixedResolutionRendering.pdf) also gives much information on filtering, including shadowmap filtering.
 ===== TODO ===== ===== TODO =====
  
documentation/rendering/ssao.1293106746.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

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