documentation:rendering:ssao
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
documentation:rendering:ssao [2010/12/23 12:19] – mhgamework | documentation:rendering:ssao [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 7: | Line 7: | ||
{{: | {{: | ||
+ | |||
+ | In this image we see the raw result of the raycasting in the SSAO shader. This should be blurred te remove the approximation artifacts. | ||
+ | This will be implemented by first creating a Gaussion blur filter, which is also needed for [[documentation: | ||
+ | |||
+ | Many sources recommend using a bilateral blur filter. This post (http:// | ||
+ | |||
+ | This presentation (http:// | ||
===== TODO ===== | ===== TODO ===== | ||
documentation/rendering/ssao.1293106746.txt.gz · Last modified: 2024/08/26 13:25 (external edit)