documentation:rendering:deferred_rendering
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| documentation:rendering:deferred_rendering [2010/12/18 16:57] – [Sources] mhgamework | documentation:rendering:deferred_rendering [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
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| Current implementation is based on: http:// | Current implementation is based on: http:// | ||
| - | ===== TODO ===== | + | Currently using XNA and MRT (diffuse, normal, depth, specular power, specular intensity) | 
| + | * Implemented rendering to GBuffer | ||
| + | * Implemented a Light Accumulation buffer. | ||
| + | * Implemented Directional light | ||
| + | * Implemented Pointlight | ||
| + | * Implemented SpotLight | ||
| + | |||
| + | ===== Upgrades | ||
| + | |||
| + | TODO: | ||
| + | |||
| + | |||
| + | http:// | ||
| + | |||
| + | http:// | ||
| + | |||
| + | http:// | ||
| ===== Sources ===== | ===== Sources ===== | ||
| http:// | http:// | ||
documentation/rendering/deferred_rendering.1292691464.txt.gz · Last modified: 2024/08/26 13:25 (external edit)
                
                