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documentation:rendering:deferred_rendering [2010/12/18 16:57] – [Sources] mhgameworkdocumentation:rendering:deferred_rendering [2024/08/26 13:27] (current) – external edit 127.0.0.1
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 Current implementation is based on: http://game-developers.org/node/177 Current implementation is based on: http://game-developers.org/node/177
  
-===== TODO =====+Currently using XNA and MRT (diffuse, normal, depth, specular power, specular intensity) 
 +  * Implemented rendering to GBuffer 
 +  * Implemented a Light Accumulation buffer. 
 +  * Implemented Directional light 
 +  * Implemented Pointlight 
 +  * Implemented SpotLight 
 + 
 +===== Upgrades ===== 
 + 
 +TODO: Deferred_Shading_Tutorial_SBGAMES2005.pdf 
 + 
 + 
 +http://www.creativecrash.com/maya/tutorials/rendering-lighting/c/spotlight-fog 
 + 
 +http://www.kreationsedge.com/?tag=deferred-rendering 
 + 
 +http://altdevblogaday.com/2011/02/28/shadows-thoughts-on-ellipsoid-light-shadow-rendering/ 
 ===== Sources ===== ===== Sources =====
 http://www.gamedev.net/reference/programming/features/defRender/ http://www.gamedev.net/reference/programming/features/defRender/
documentation/rendering/deferred_rendering.1292691464.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

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