documentation:rendering:deferred_rendering
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documentation:rendering:deferred_rendering [2010/12/18 16:07] – mhgamework | documentation:rendering:deferred_rendering [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
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Current implementation is based on: http:// | Current implementation is based on: http:// | ||
- | ===== TODO ===== | + | Currently using XNA and MRT (diffuse, normal, depth, specular power, specular intensity) |
+ | * Implemented rendering to GBuffer | ||
+ | * Implemented a Light Accumulation buffer. | ||
+ | * Implemented Directional light | ||
+ | * Implemented Pointlight | ||
+ | * Implemented SpotLight | ||
+ | |||
+ | ===== Upgrades | ||
+ | |||
+ | TODO: | ||
+ | |||
+ | |||
+ | http:// | ||
+ | |||
+ | http:// | ||
+ | |||
+ | http:// | ||
===== Sources ===== | ===== Sources ===== | ||
http:// | http:// | ||
Line 16: | Line 33: | ||
http:// | http:// | ||
+ | |||
+ | http:// | ||
documentation/rendering/deferred_rendering.1292688440.txt.gz · Last modified: 2024/08/26 13:25 (external edit)