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documentation:rendering:deferred_rendering [2010/12/18 15:57] – created mhgameworkdocumentation:rendering:deferred_rendering [2024/08/26 13:27] (current) – external edit 127.0.0.1
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 ====== Deferred Rendering ====== ====== Deferred Rendering ======
 +
 +Current implementation is based on: http://game-developers.org/node/177
 +
 +Currently using XNA and MRT (diffuse, normal, depth, specular power, specular intensity)
 +  * Implemented rendering to GBuffer
 +  * Implemented a Light Accumulation buffer.
 +  * Implemented Directional light
 +  * Implemented Pointlight
 +  * Implemented SpotLight
 +
 +===== Upgrades =====
 +
 +TODO: Deferred_Shading_Tutorial_SBGAMES2005.pdf
 +
 +
 +http://www.creativecrash.com/maya/tutorials/rendering-lighting/c/spotlight-fog
 +
 +http://www.kreationsedge.com/?tag=deferred-rendering
 +
 +http://altdevblogaday.com/2011/02/28/shadows-thoughts-on-ellipsoid-light-shadow-rendering/
 +
 +===== Sources =====
 +http://www.gamedev.net/reference/programming/features/defRender/
 +
 +http://www.beyond3d.com/content/articles/19/2
 +
 +http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html
 +
 +http://brandongamedev.com/bugtracker/?p=217
 +
 +http://www710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf
 +
 +http://game-developers.org/node/177
 +
 +http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf
 +
  
documentation/rendering/deferred_rendering.1292687876.txt.gz · Last modified: 2024/08/26 13:25 (external edit)

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