documentation:rendering:deferred_rendering
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| documentation:rendering:deferred_rendering [2010/12/18 15:57] – created mhgamework | documentation:rendering:deferred_rendering [2024/08/26 13:27] (current) – external edit 127.0.0.1 | ||
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| ====== Deferred Rendering ====== | ====== Deferred Rendering ====== | ||
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| + | Current implementation is based on: http:// | ||
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| + | Currently using XNA and MRT (diffuse, normal, depth, specular power, specular intensity) | ||
| + | * Implemented rendering to GBuffer | ||
| + | * Implemented a Light Accumulation buffer. | ||
| + | * Implemented Directional light | ||
| + | * Implemented Pointlight | ||
| + | * Implemented SpotLight | ||
| + | |||
| + | ===== Upgrades ===== | ||
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| + | TODO: | ||
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| + | http:// | ||
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| + | http:// | ||
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| + | http:// | ||
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| + | ===== Sources ===== | ||
| + | http:// | ||
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| + | http:// | ||
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| + | http:// | ||
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| + | http:// | ||
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| + | http:// | ||
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| + | http:// | ||
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| + | http:// | ||
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documentation/rendering/deferred_rendering.1292687876.txt.gz · Last modified: 2024/08/26 13:25 (external edit)
                
                