documentation:readytoimplementfeatures
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| documentation:readytoimplementfeatures [2013/05/31 08:45] – mhgamework | documentation:readytoimplementfeatures [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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| - | * Add Save() to GPUTexture : | + | * Add Save() to GPUTexture :  Resource.SaveTextureToFile(game.Device.ImmediateContext, | 
| - | Resource.SaveTextureToFile(game.Device.ImmediateContext, | + | |
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| * Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!) | * Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!) | ||
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| * Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture) | * Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture) | ||
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| * Add video recording :) http:// | * Add video recording :) http:// | ||
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| * Add limited and fixed frame processing for testing | * Add limited and fixed frame processing for testing | ||
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| * Finally add some support for timed actions!!!!! (partially implemented, | * Finally add some support for timed actions!!!!! (partially implemented, | ||
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| * Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter | * Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter | ||
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| - | + | * Add button to show console inside the wizards engine!!!! | |
| - |  | + | * Add AutoAssertTesting | 
| + | * Add AutomatedTesting to see which unit tests work! | ||
| + | * Support writing explanation for tests | ||
documentation/readytoimplementfeatures.1369989936.txt.gz · Last modified: 2024/08/26 13:57 (external edit)
                
                