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documentation:readytoimplementfeatures [2013/05/31 08:45] – created mhgameworkdocumentation:readytoimplementfeatures [2024/08/26 13:25] (current) – external edit 127.0.0.1
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-Add Save() to GPUTexture :  +  * Add Save() to GPUTexture :  Resource.SaveTextureToFile(game.Device.ImmediateContext, hdrImage, ImageFileFormat.Dds,                                              TWDir.Test.CreateSubdirectory("Deferred") + \\HdrImage.dds); 
- Resource.SaveTextureToFile(game.Device.ImmediateContext, hdrImage, ImageFileFormat.Dds,                                              TWDir.Test.CreateSubdirectory("Deferred") + \\HdrImage.dds); +  Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!) 
- +  Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture) 
-  +  Add video recording :) http://splicer.codeplex.com/ 
-  +  Add limited and fixed frame processing for testing 
- Add stub implementations for the 3D spatial retrieval optimizations. (octree placement of objects to reduce complexity, but use a stub!) +  Finally add some support for timed actions!!!!! (partially implemented, look for it in unit test for goblins rts) 
- +  Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter 
-  +  UtilityMeshes add createboxwithcolor 
-  +  * Add button to show console inside the wizards engine!!!! 
- Add simple primitive entities (boxes, bars, spheres, ?) (mainly box, rectangle and sphere, preferably texture) +  * Add AutoAssertTesting 
- +  * Add AutomatedTesting to see which unit tests work! 
-  +  * Support writing explanation for tests
-  +
- Add video recording :) http://splicer.codeplex.com/ +
-  +
-  +
- Add limited and fixed frame processing for testing +
- +
- +
-Finally add some support for timed actions!!!!! (partially implemented, look for it in unit test for goblins rts) +
- +
- +
-Extension method for dictionary, GetOrCreate which takes constructor method as delegate parameter +
- +
- +
-Feature: UtilityMeshes add createboxwithcolor? +
documentation/readytoimplementfeatures.1369989905.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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