documentation:physics
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documentation:physics [2011/06/06 13:21] – created mhgamework | documentation:physics [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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====== Physics ====== | ====== Physics ====== | ||
+ | |||
+ | This contains functions to use Nvidia PhysX using StillDesign’s wrapper. | ||
+ | ==== PhysicsEngine ==== | ||
+ | Helps initializing PhysX by creating a core and scene, and setting some standard settings. | ||
+ | This class is rather temporary. It is quite possible that this class will not be used in the final version. It is useful for testing purposes. | ||
+ | |||
+ | ==== PhysicsDebugRenderer ==== | ||
+ | |||
+ | This takes the debug output (lines) from a PhysicsEngine’s PhysX output and provides methods to render the lines to an IXNAGame. | ||
+ | |||
+ | ==== PhysicsHelper ==== | ||
+ | |||
+ | This class is static and contains some helper methods to create basic actors for PhysX (eg: sphere, box, …) | ||
+ | TODO: this is not yet implemented | ||
+ | |||
===== Client ===== | ===== Client ===== |
documentation/physics.1307366466.txt.gz · Last modified: 2024/08/26 13:08 (external edit)