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documentation:particle_engine [2011/05/27 18:19] – [Particle Engine] btrixdocumentation:particle_engine [2024/08/26 13:25] (current) – external edit 127.0.0.1
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 A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using  billboards. A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using  billboards.
  
-{{:documentation:flame.jpg?500|}}+{{:documentation:flame.jpg?300|}}
 {{:documentation:fireball.jpg?500|}} {{:documentation:fireball.jpg?500|}}
  
 +There are now 2 different kind of particles, full-rotating billboards and axial-alligned billboards.
 +These axial-alligned particles can be used for more trail-effects where an whole trail is represented by one stretched billboard that is alligned according to it's flight direction.
 +
 +{{:documentation:sparkle.jpg?300| }}
 ===== Simulation ===== ===== Simulation =====
 there are currently only to emmiters supported  there are currently only to emmiters supported 
documentation/particle_engine.1306520374.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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