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documentation:particle_engine [2011/05/22 17:03] – [UseFull websites] btrixdocumentation:particle_engine [2024/08/26 13:25] (current) – external edit 127.0.0.1
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 A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using  billboards. A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using  billboards.
  
-Renders comming soon!!+{{:documentation:flame.jpg?300|}} 
 +{{:documentation:fireball.jpg?500|}} 
 + 
 +There are now 2 different kind of particles, full-rotating billboards and axial-alligned billboards. 
 +These axial-alligned particles can be used for more trail-effects where an whole trail is represented by one stretched billboard that is alligned according to it's flight direction. 
 + 
 +{{:documentation:sparkle.jpg?300| }}
 ===== Simulation ===== ===== Simulation =====
 there are currently only to emmiters supported  there are currently only to emmiters supported 
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 ==== UseFull websites ==== ==== UseFull websites ====
-[[http://www.gamedev.net/page/resources/_//feature/fvisual-arts/make-a-particle-explosion-effect-r2701]] \\[[http://www.gamedev.net/topic/558768-color-theory-is-rgb-realistic/]] \\ +[[http://www.gamedev.net/page/resources/_//feature/fvisual-arts/make-a-particle-explosion-effect-r2701]]\\  
-[[http://www.2ld.de/gdc2007/EverythingAboutParticleEffectsSlides.pdf]] \\+[[http://www.gamedev.net/topic/558768-color-theory-is-rgb-realistic/]]\\  
 +[[http://www.2ld.de/gdc2007/EverythingAboutParticleEffectsSlides.pdf]]\\  
  
  
documentation/particle_engine.1306083780.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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