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documentation:particle_engine [2011/05/22 16:43] – [Particle Engine] btrixdocumentation:particle_engine [2024/08/26 13:25] (current) – external edit 127.0.0.1
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 A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using  billboards. A new and improved particle system, simulation is done on the graphics card. Rendering of the effect is done using  billboards.
-Renders comming soon!! 
-===== Simulation ===== 
-Currently working on the simulation. 
  
-{{ :documentation: cone.jpg|}} +{{:documentation:flame.jpg?300|}} 
-{{ :documentation: coneattractors.jpg|}} +{{:documentation:fireball.jpg?500|}} 
-This is what'implemented so far+ 
-  * Particle Emitters (Line,Cone,All around) +There are now 2 different kind of particles, full-rotating billboards and axial-alligned billboards. 
-  * Point Attractors+These axial-alligned particles can be used for more trail-effects where an whole trail is represented by one stretched billboard that is alligned according to it'flight direction. 
 + 
 +{{:documentation:sparkle.jpg?300| }} 
 +===== Simulation ===== 
 +there are currently only to emmiters supported  
 +a flame emmitter. 
 +a ball emmitter to create some nice fireballs.
  
 ===== To-Do ===== ===== To-Do =====
-  Code cleanup + collect some more particle textures 
-  Multiple particles/frame +                 some icy 
-    Make up for lost elapsed render time+                 arcane 
 + create some more particle effects 
 +                 shield  
 +                 * explosion 
 + 
 +==== UseFull websites ==== 
 +[[http://www.gamedev.net/page/resources/_//feature/fvisual-arts/make-a-particle-explosion-effect-r2701]]\\  
 +[[http://www.gamedev.net/topic/558768-color-theory-is-rgb-realistic/]]\\  
 +[[http://www.2ld.de/gdc2007/EverythingAboutParticleEffectsSlides.pdf]]\\  
 + 
 + 
  
  
documentation/particle_engine.1306082589.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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