documentation:objimporter
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documentation:objimporter [2010/12/18 18:23] – created mhgamework | documentation:objimporter [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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====== OBJ Importer ====== | ====== OBJ Importer ====== | ||
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Currently The Wizards supports importing Geometry and Material data from Wavefront-OBJ files. It can also read the corresponding mtl files. | Currently The Wizards supports importing Geometry and Material data from Wavefront-OBJ files. It can also read the corresponding mtl files. | ||
- | The importer has currently only been tested with the 3dsmax exporter. Every object in 3dsmax must be converted to an editable poly, otherwise the importer will not work correctly. | ||
From this imported data, the engine can build Meshes. Currently 2 modes are supported: | From this imported data, the engine can build Meshes. Currently 2 modes are supported: | ||
- | | + | |
- | * Build a seperate mesh from every 3dsmax object. Every object must be a editable poly in 3dsmax. | + | |
+ | | ||
+ | * Build a seperate mesh from every 3dsmax object. Every object must be a editable poly in 3dsmax. | ||
Special material names have been reserved for collision data. The names are case-sensitive. | Special material names have been reserved for collision data. The names are case-sensitive. | ||
- | | + | |
- | * TW_Physics_TriangleMesh: | + | |
- | * TW_Physics_Convex: | + | |
+ | * TW_Physics_TriangleMesh: | ||
+ | * TW_Physics_Convex: | ||
+ | |||
+ | |||
+ | ===== Exporting from 3ds max ===== | ||
+ | |||
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+ | The importer has currently only been tested with the 3dsmax exporter. Every object in 3dsmax must be converted to an editable poly, otherwise the importer will not work correctly. The up axis must be set to Y, and relative indices have to be Disabled! | ||
documentation/objimporter.1292696615.txt.gz · Last modified: 2024/08/26 13:57 (external edit)