documentation:modeling:arenvoorhees
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| documentation:modeling:arenvoorhees [2011/02/01 09:53] – chuptys | documentation:modeling:arenvoorhees [2011/06/06 08:31] (current) – Deleted, moved to Assets namespace mhgamework | ||
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| - | ====== Correspondance with Aren Voorhees ====== | ||
| - | Aren Voorhees, aka Artistic Vendetta, is a professional 3d game character artist who's currently working as the Lead Character Artist at 'Day 1 Studios' | ||
| - | Below you'll see my questions and the answers he provided on character development. | ||
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| - | * | ||
| - | * | ||
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| - | //Simon Chuptys wrote:// | ||
| - | ---- | ||
| - | |||
| - | Greetings, | ||
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| - | We are students at the KULeuven (Belgium) and in our free time, we're working on our own game. | ||
| - | We're reaching the stage where we are in need of a character (finally) :) but since it's the first time I have to model/ | ||
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| - | What workflow is used? | ||
| - | From what i found around the internet, it looks something like this: | ||
| - | - low poly model with uv-layout | ||
| - | - sculpting and exctraction of displacement/ | ||
| - | - retopology and re-unwrap uv-coordinates | ||
| - | - add it all together and start rigging | ||
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| - | Now the question i had about this is, why is it necessary to do the retopology? Can't i use the basic mesh from the sculpting and add the maps there? | ||
| - | And if retopology is necessary, how do i ensure the UV-coordinates remain the same? | ||
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| - | A big thanks in advance, | ||
| - | |||
| - | Simon Chuptys | ||
| - | ---- | ||
| - | |||
| - | \\ | ||
| - | //Aren Voorhees wrote:// | ||
| - | ---- | ||
| - | Hey Simon, | ||
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| - | The workflow below mostly sounds good. One thing to note however, is that you don't really want to make any changes to your geometry after you have already created a normal map. If you alter the geometry too much after the texture maps have been created, the maps won't look correct on the geometry anymore. | ||
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| - | As far as retopologizing, | ||
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| - | In other cases, the base geometry that you sculpt on might not be suitable for putting into a game, in which case you might model a whole new low poly geometry. | ||
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| - | Let me know if you have more questions! | ||
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| - | Aren | ||
| - | ---- | ||
| - | |||
| - | \\ | ||
| - | \\ | ||
| - | //Well, that comes in handy: it looks like i shouldn' | ||
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| - | \\ | ||
| - | ===== Some topics for a next mail: ===== | ||
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| - | * When to use normal maps, when displacment? | ||
| - | * How to work efficiently on a ' | ||
documentation/modeling/arenvoorhees.1296553992.txt.gz · Last modified: 2024/08/26 13:25 (external edit)
                
                