documentation:modeling:arenvoorhees
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documentation:modeling:arenvoorhees [2011/02/01 08:49] – created chuptys | documentation:modeling:arenvoorhees [2011/06/06 08:31] (current) – Deleted, moved to Assets namespace mhgamework | ||
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- | ====== Correspondance with Aren Voorhees ====== | ||
- | Aren Voorhees, aka Artistic Vendetta, is a professional 3d game character artist who's currently working as the Lead Character Artist at 'Day 1 Studios' | ||
- | Below you'll see my questions and the answers he provided on character development. | ||
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- | * | ||
- | * | ||
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- | //Simon Chuptys wrote:// | ||
- | ---- | ||
- | |||
- | Greetings, | ||
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- | We are students at the KULeuven (Belgium) and in our free time, we're working on our own game. | ||
- | We're reaching the stage where we are in need of a character (finally) :) but since it's the first time I have to model/ | ||
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- | What workflow is used? | ||
- | From what i found around the internet, it looks something like this: | ||
- | - low poly model with uv-layout | ||
- | - sculpting and exctraction of displacement/ | ||
- | - retopology and re-unwrap uv-coordinates | ||
- | - add it all together and start rigging | ||
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- | Now the question i had about this is, why is it necessary to do the retopology? Can't i use the basic mesh from the sculpting and add the maps there? | ||
- | And if retopology is necessary, how do i ensure the UV-coordinates remain the same? | ||
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- | A big thanks in advance, | ||
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- | Simon Chuptys | ||
- | ---- | ||
- | |||
- | \\ | ||
- | //Aren Voorhees wrote:// | ||
- | ---- | ||
- | Hey Simon, | ||
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- | The workflow below mostly sounds good. One thing to note however, is that you don't really want to make any changes to your geometry after you have already created a normal map. If you alter the geometry too much after the texture maps have been created, the maps won't look correct on the geometry anymore. | ||
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- | As far as retopologizing, | ||
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- | In other cases, the base geometry that you sculpt on might not be suitable for putting into a game, in which case you might model a whole new low poly geometry. | ||
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- | Let me know if you have more questions! | ||
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- | Aren | ||
- | ---- | ||
- | |||
- | \\ | ||
- | \\ | ||
- | //Well, that comes in handy: it looks like i shouldn' | ||
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- | \\ | ||
- | Some topics for a next mail: | ||
- | * When to use normal maps, when displacment? |
documentation/modeling/arenvoorhees.1296550190.txt.gz · Last modified: 2024/08/26 13:25 (external edit)