documentation:dx11
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| documentation:dx11 [2011/09/01 14:36] – [TODO] mhgamework | documentation:dx11 [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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| - | ===== Deferred rendering ===== | ||
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| - | * * Sure :P | ||
| - | * * It was a lot easier then I thought - I thought that I have to put some special parameters in the _DESC structures and then to create all render targets at once, but all I had to do was to make a render target array like this: ID3D10RenderTargetView* multipleRenderTargets [3]; (3 in this case). | ||
| - | * * Then the you simply use this array to create a render target (you can create only one at a time like this): | ||
| - | * device-> | ||
| - | * and then | ||
| - | * device-> | ||
| ===== Geometry shader ===== | ===== Geometry shader ===== | ||
documentation/dx11.1314887784.txt.gz · Last modified: 2024/08/26 13:57 (external edit)
