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documentation:dx11 [2011/09/01 14:36] – [TODO] mhgameworkdocumentation:dx11 [2024/08/26 13:25] (current) – external edit 127.0.0.1
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-===== Deferred rendering ===== 
- 
-  * * Sure :P 
-  * * It was a lot easier then I thought - I thought that I have to put some special parameters in the _DESC structures and then to create all render targets at once, but all I had to do was to make a render target array like this: ID3D10RenderTargetView* multipleRenderTargets [3]; (3 in this case). 
-  * * Then the you simply use this array to create a render target (you can create only one at a time like this): 
-  * device->CreateRenderTargetView(texture2D,&descRTV,&multipleRenderTargets[0]) 
-  * and then 
-  * device->OMSetRenderTargets(3,multipleRenderTargets,NULL) 
 ===== Geometry shader ===== ===== Geometry shader =====
  
documentation/dx11.1314887784.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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