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documentation:core [2012/05/19 10:46] mhgameworkdocumentation:core [2024/08/26 13:25] (current) – external edit 127.0.0.1
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 Also implement a way of not equal splitting: not all nodes have to be split to the same depth,  Also implement a way of not equal splitting: not all nodes have to be split to the same depth, 
 eg: the IsLeafNode function should support this with the array structure from above. eg: the IsLeafNode function should support this with the array structure from above.
-<graphviz dot center > +<graphviz center> 
-digraph finite_state_machine {+digraph {
   node [shape = box];   node [shape = box];
-  AssetSyncer -> FileSendTransporter; +  QuadTree -> "IQuadTreeNode<T>" -> "QuadTreeNodeData<T>"; 
-  AssetSyncer -> FileReceiveTransporter; +  QuadTreeVisualizer -> "IQuadTreeNode<T>";
- +
- +
- //rankdir=LR; +
- //size="9,5" +
- //node [shape = doublecircle]; LR_0 LR_3 LR_4 LR_8+
- //node [shape = circle]; +
- //LR_0 -> LR_2 [ label = "SS(B)];+
 } }
 </graphviz> </graphviz>
documentation/core.1337424394.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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