documentation:core
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documentation:core [2012/05/19 10:46] – mhgamework | documentation:core [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | ||
eg: the IsLeafNode function should support this with the array structure from above. | eg: the IsLeafNode function should support this with the array structure from above. | ||
- | < | + | < |
- | digraph | + | digraph { |
node [shape = box]; | node [shape = box]; | ||
- | | + | |
- | AssetSyncer | + | |
- | + | ||
- | + | ||
- | // | + | |
- | //size="9,5" | + | |
- | //node [shape = doublecircle]; | + | |
- | //node [shape = circle]; | + | |
- | // | + | |
} | } | ||
</ | </ |
documentation/core.1337424394.txt.gz · Last modified: 2024/08/26 13:57 (external edit)