documentation:core
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| documentation:core [2012/05/19 10:46] – mhgamework | documentation:core [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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| Line 14: | Line 14: | ||
| Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | ||
| eg: the IsLeafNode function should support this with the array structure from above. | eg: the IsLeafNode function should support this with the array structure from above. | ||
| - | < | + | < | 
| - | digraph | + | digraph { | 
| node [shape = box]; | node [shape = box]; | ||
| - |  | + |  | 
| - | AssetSyncer | + |  | 
| - | + | ||
| - | + | ||
| - | // | + | |
| - | //size="9,5" | + | |
| - | //node [shape = doublecircle]; | + | |
| - | //node [shape = circle]; | + | |
| - | // | + | |
| } | } | ||
| </ | </ | ||
documentation/core.1337424394.txt.gz · Last modified: 2024/08/26 13:57 (external edit)
                
                