documentation:core
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| documentation:core [2012/05/19 10:46] – mhgamework | documentation:core [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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| Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | ||
| eg: the IsLeafNode function should support this with the array structure from above. | eg: the IsLeafNode function should support this with the array structure from above. | ||
| + | < | ||
| + | digraph { | ||
| + | node [shape = box]; | ||
| + | QuadTree -> " | ||
| + | QuadTreeVisualizer -> " | ||
| + | } | ||
| + | </ | ||
| ==== QuadTree ==== | ==== QuadTree ==== | ||
| Line 21: | Line 27: | ||
| <color red> | <color red> | ||
| - | < | ||
| - | digraph finite_state_machine { | ||
| - | node [shape = box]; | ||
| - | AssetSyncer -> FileSendTransporter; | ||
| - | AssetSyncer -> FileReceiveTransporter; | ||
| - | |||
| - | // | ||
| - | // | ||
| - | //node [shape = doublecircle]; | ||
| - | //node [shape = circle]; | ||
| - | //LR_0 -> LR_2 [ label = " | ||
| - | } | ||
| - | </ | ||
| ==== IQuadTreeNode< | ==== IQuadTreeNode< | ||
documentation/core.1337424380.txt.gz · Last modified: 2024/08/26 13:57 (external edit)
                
                