documentation:core
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documentation:core [2012/05/19 10:46] – mhgamework | documentation:core [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | ||
eg: the IsLeafNode function should support this with the array structure from above. | eg: the IsLeafNode function should support this with the array structure from above. | ||
+ | < | ||
+ | digraph { | ||
+ | node [shape = box]; | ||
+ | QuadTree -> " | ||
+ | QuadTreeVisualizer -> " | ||
+ | } | ||
+ | </ | ||
==== QuadTree ==== | ==== QuadTree ==== | ||
Line 21: | Line 27: | ||
<color red> | <color red> | ||
- | < | ||
- | digraph finite_state_machine { | ||
- | node [shape = box]; | ||
- | AssetSyncer -> FileSendTransporter; | ||
- | AssetSyncer -> FileReceiveTransporter; | ||
- | |||
- | // | ||
- | // | ||
- | //node [shape = doublecircle]; | ||
- | //node [shape = circle]; | ||
- | //LR_0 -> LR_2 [ label = " | ||
- | } | ||
- | </ | ||
==== IQuadTreeNode< | ==== IQuadTreeNode< |
documentation/core.1337424380.txt.gz · Last modified: 2024/08/26 13:57 (external edit)