documentation:core
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documentation:core [2011/06/06 17:01] – created mhgamework | documentation:core [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | ||
eg: the IsLeafNode function should support this with the array structure from above. | eg: the IsLeafNode function should support this with the array structure from above. | ||
+ | < | ||
+ | digraph { | ||
+ | node [shape = box]; | ||
+ | QuadTree -> " | ||
+ | QuadTreeVisualizer -> " | ||
+ | } | ||
+ | </ | ||
==== QuadTree ==== | ==== QuadTree ==== | ||
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<color red> | <color red> | ||
+ | |||
+ | |||
==== IQuadTreeNode< | ==== IQuadTreeNode< | ||
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This class visualizes a quadtree. Currently this is by simply rendering some lines, but this could be extended to nice transparent box/plane rendering, or a second implementation of this class could be written. | This class visualizes a quadtree. Currently this is by simply rendering some lines, but this could be extended to nice transparent box/plane rendering, or a second implementation of this class could be written. | ||
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documentation/core.1307379711.txt.gz · Last modified: 2024/08/26 13:57 (external edit)