documentation:core
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| documentation:core [2011/06/06 17:01] – created mhgamework | documentation:core [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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| Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | Also implement a way of not equal splitting: not all nodes have to be split to the same depth, | ||
| eg: the IsLeafNode function should support this with the array structure from above. | eg: the IsLeafNode function should support this with the array structure from above. | ||
| + | < | ||
| + | digraph { | ||
| + | node [shape = box]; | ||
| + | QuadTree -> " | ||
| + | QuadTreeVisualizer -> " | ||
| + | } | ||
| + | </ | ||
| ==== QuadTree ==== | ==== QuadTree ==== | ||
| Line 20: | Line 26: | ||
| <color red> | <color red> | ||
| + | |||
| + | |||
| ==== IQuadTreeNode< | ==== IQuadTreeNode< | ||
| Line 33: | Line 41: | ||
| This class visualizes a quadtree. Currently this is by simply rendering some lines, but this could be extended to nice transparent box/plane rendering, or a second implementation of this class could be written. | This class visualizes a quadtree. Currently this is by simply rendering some lines, but this could be extended to nice transparent box/plane rendering, or a second implementation of this class could be written. | ||
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documentation/core.1307379711.txt.gz · Last modified: 2024/08/26 13:57 (external edit)
                
                