developmentinstallation
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developmentinstallation [2013/09/03 09:49] – mhgamework | developmentinstallation [2024/08/26 13:57] (current) – external edit 127.0.0.1 | ||
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====== Installing the wizards for development ====== | ====== Installing the wizards for development ====== | ||
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+ | SEE the confluence page for an up-to-date install guide [[https:// | ||
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===== Requirements ===== | ===== Requirements ===== | ||
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* If PostSharp was not yet installed and registered, it should | * If PostSharp was not yet installed and registered, it should | ||
* If you see no more build errors then you should be ready to go! (warnings are not a problem) | * If you see no more build errors then you should be ready to go! (warnings are not a problem) | ||
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+ | ==== Developing & Running ==== | ||
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+ | Now you are ready to go. Open up // /The Wizards.sln // for engine development, | ||
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+ | When working with **The Wizards.sln**: | ||
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+ | * Set ServerClient as startup project (right-click) in order to run unit tests for the core. | ||
+ | * (ADVANCED) Set NewModules as startup project to start the engine, then press F5 when running to chose a test. | ||
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+ | When working with **The Wizards Gameplay.sln** | ||
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+ | * Start the engine first: // / | ||
+ | * Your code will now be hotloaded into this engine instance when you build. | ||
+ | * Press F5 to open a test, or backspace to open the menu. | ||
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+ | Be sure to read about the SourceDirectoryStructure to find out where you should put your files! |
developmentinstallation.1378201776.txt.gz · Last modified: 2024/08/26 13:57 (external edit)