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concept:generalblackboard [2011/06/08 07:29] – [Ideas] Coop combat chuptysconcept:generalblackboard [2024/08/26 13:25] (current) – external edit 127.0.0.1
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   * If you give the player the ability to steal from other people there has to be away in which it is possible but also not easy to steal from starting people   * If you give the player the ability to steal from other people there has to be away in which it is possible but also not easy to steal from starting people
   * Make a force map for the ocean so that if you throw something (like a piece of wood) in the water that is flows away. This could not only create more realistic oceans but could also improve gameplay because this way there will be islands where a lot of stuff arrives. I t could also be used for the transport of goods on floating rafts.   * Make a force map for the ocean so that if you throw something (like a piece of wood) in the water that is flows away. This could not only create more realistic oceans but could also improve gameplay because this way there will be islands where a lot of stuff arrives. I t could also be used for the transport of goods on floating rafts.
-  * How to make air bending visible sinds air is in visible. First it will be extremely difficult to create real-time realistic looking air effects. Second there are severl ways to make air visible. In smoky areas the smoke will move but since there are not that much smoky areas. Another possiblilty is that when humid air is compresed it will start to develp drops of water (fog) this way we can make the air visible by creating  some kind of local fog in the area where you create an air pressure that you than send moving towards the object. 
   * Relativity is a very important factor not only in life but also in games. To make things look small make all the others look big and visa versa . these objects must be known by the player how big they are example in the movie avatar these creatures are bigger than humans what you can see during mixed scenes but in the other scenes it’s impossible to tell that they are bigger since we don’t have a decent reference to look at.   * Relativity is a very important factor not only in life but also in games. To make things look small make all the others look big and visa versa . these objects must be known by the player how big they are example in the movie avatar these creatures are bigger than humans what you can see during mixed scenes but in the other scenes it’s impossible to tell that they are bigger since we don’t have a decent reference to look at.
-  * Coop-combat: includes spell synergiesbasic spells usable in coop (ie deflecting shields to shoot around cornersplayer levitation), spells that can only be cast by multiple players (ie beams between 2 players to mow the enemy down)spell mixing effects, ...+  * Creatures shouldn't just walk,eat,... they should also be able to influence there environment an example: an ent should eat earth-,water energy where it walks it should leave a trail of plants behindit's a source of sowing new trees flowers, it's a way of creating a dynamic environment with out having to change a lot ot other gameplay features. 
  
  
concept/generalblackboard.1307518155.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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