concept:generalblackboard
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concept:generalblackboard [2011/06/08 07:29] – [Ideas] Coop combat chuptys | concept:generalblackboard [2024/08/26 13:25] (current) – external edit 127.0.0.1 | ||
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* If you give the player the ability to steal from other people there has to be away in which it is possible but also not easy to steal from starting people | * If you give the player the ability to steal from other people there has to be away in which it is possible but also not easy to steal from starting people | ||
* Make a force map for the ocean so that if you throw something (like a piece of wood) in the water that is flows away. This could not only create more realistic oceans but could also improve gameplay because this way there will be islands where a lot of stuff arrives. I t could also be used for the transport of goods on floating rafts. | * Make a force map for the ocean so that if you throw something (like a piece of wood) in the water that is flows away. This could not only create more realistic oceans but could also improve gameplay because this way there will be islands where a lot of stuff arrives. I t could also be used for the transport of goods on floating rafts. | ||
- | * How to make air bending visible sinds air is in visible. First it will be extremely difficult to create real-time realistic looking air effects. Second there are severl ways to make air visible. In smoky areas the smoke will move but since there are not that much smoky areas. Another possiblilty is that when humid air is compresed it will start to develp drops of water (fog) this way we can make the air visible by creating | ||
* Relativity is a very important factor not only in life but also in games. To make things look small make all the others look big and visa versa . these objects must be known by the player how big they are example in the movie avatar these creatures are bigger than humans what you can see during mixed scenes but in the other scenes it’s impossible to tell that they are bigger since we don’t have a decent reference to look at. | * Relativity is a very important factor not only in life but also in games. To make things look small make all the others look big and visa versa . these objects must be known by the player how big they are example in the movie avatar these creatures are bigger than humans what you can see during mixed scenes but in the other scenes it’s impossible to tell that they are bigger since we don’t have a decent reference to look at. | ||
- | * Coop-combat: | + | * Creatures shouldn' |
concept/generalblackboard.1307518155.txt.gz · Last modified: 2024/08/26 13:57 (external edit)