concept:general
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concept:general [2011/06/08 22:03] – [Blackboard] mhgamework | concept:general [2015/03/16 16:04] (current) – removed mhgamework | ||
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- | ====== General Concept ====== | ||
- | ===== Blackboard ===== | ||
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- | * Interactive ' | ||
- | * No GUI: inventory? open bagpack, others can also watch and take. (ex: Spell building? building composing ==> virtual environment , ...) | ||
- | * Independent world (no player disconnect, creatures, vegetation, economy) | ||
- | * Central cities, outposts, guards, resources | ||
- | * RTS elements | ||
- | * Grinding == combat training == in-game character combat intuition generation | ||
- | * Outpost + City battles | ||
- | * Can do everything!! (can be guard, shopkeeper, | ||
- | * Minions through spawn crystal, use for defending outposts. | ||
- | * The world consists of some major cities (currently 2: the good main story city, and the Eeeevil city of the black monsters). Scattered across the world are outpost, which provide resources amongst other things. | ||
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- | ==== Main goals ==== | ||
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- | * You are in an interactive movie. You are NOT playing a computer game. < | ||
- | The game should do everything to not break the virtual world it creates. All pc specific things should be minimized. | ||
- | You are moving around in a real world, and you do everything as if it would be a real world. | ||
- | Example: there is no inventory screen, you only have a backpak where you have to take things out of. | ||
- | Note that the game is still allowed to ' | ||
- | Example: auto-aiming of spellcasting, | ||
- | </ | ||
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- | * Always Allow Multiplayer, | ||
- | This is also true for even GUI should be mp, preferably do this by making all gui ingame. | ||
- | Example: Spell training happens in a magic created environment, | ||
- | Trading is laying out items on the ground and picking them up. | ||
- | </ | ||
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- | * Jump into game, play immediately, |
concept/general.1307570606.txt.gz · Last modified: 2024/08/26 13:57 (external edit)