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concept:general [2011/06/07 07:04] – [Blackboard] mhgameworkconcept:general [2015/03/16 16:04] (current) – removed mhgamework
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-====== General Concept ====== 
  
-===== Blackboard ===== 
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-  * Interactive 'skilled' combat system: real time combat system about same complexity as rts 
-  * Jump into game, play immediately, jump out (about 20 mins?) 
-  * Always Allow Multiplayer ( Everything can be done in team ) (this is also true for even GUI should be mp, preferably do this by making all gui ingame) 
-  * No GUI: inventory? open bagpack, others can also watch and take. (ex: Spell building? building composing ==> virtual environment , ...) 
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-  * Independent world (no player disconnect, creatures, vegetation, economy) 
-  * Central cities, outposts, guards, resources 
-  * RTS elements 
-  * Grinding == combat training == in-game character combat intuition generation 
-  * Outpost + City battles 
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-  * Can do everything!! (can be guard, shopkeeper,... can be useless and boring, but its possible) 
-  * Minions through spawn crystal, use for defending outposts. 
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-  * The world consists of some major cities (currently 2: the good main story city, and the Eeeevil city of the black monsters). Scattered across the world are outpost, which provide resources amongst other things. 
concept/general.1307430248.txt.gz · Last modified: 2024/08/26 13:57 (external edit)

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