concept:general
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concept:general [2011/06/07 07:04] – [Blackboard] mhgamework | concept:general [2015/03/16 16:04] (current) – removed mhgamework | ||
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- | ====== General Concept ====== | ||
- | ===== Blackboard ===== | ||
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- | * Interactive ' | ||
- | * Jump into game, play immediately, | ||
- | * Always Allow Multiplayer ( Everything can be done in team ) (this is also true for even GUI should be mp, preferably do this by making all gui ingame) | ||
- | * No GUI: inventory? open bagpack, others can also watch and take. (ex: Spell building? building composing ==> virtual environment , ...) | ||
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- | * Independent world (no player disconnect, creatures, vegetation, economy) | ||
- | * Central cities, outposts, guards, resources | ||
- | * RTS elements | ||
- | * Grinding == combat training == in-game character combat intuition generation | ||
- | * Outpost + City battles | ||
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- | * Can do everything!! (can be guard, shopkeeper, | ||
- | * Minions through spawn crystal, use for defending outposts. | ||
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- | * The world consists of some major cities (currently 2: the good main story city, and the Eeeevil city of the black monsters). Scattered across the world are outpost, which provide resources amongst other things. |
concept/general.1307430248.txt.gz · Last modified: 2024/08/26 13:57 (external edit)