concept:fortressbattles
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- | ====== Fortress Battles ====== | ||
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- | ===== Blackboard ===== | ||
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- | The play can roam the world and capture outposts. | ||
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- | Outpost can be reinforced | ||
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- | A Fortress protects the outpost. It stores gathered resources and maybe expensive production facilities. | ||
- | A fortress contains a Spawn Crystal, that can spawn minions to protect the fortress. (todo: rename spawn crystal to something more ingame) | ||
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- | Spawn crystal has an amount of energy, which is consumed by spawning minions and other tasks it performs. | ||
- | The crystal also supports the creatures existing on the battlefield. | ||
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- | The attacker also brings a spawn crystal, which performs the same functionality. When one of the crystal runs out of energy, the battle is over. | ||
- | This will not happen in the common way 'YOU LOST'. The run-out crystal will simply stop spawning and providing energy to the combatants, | ||
- | causing them to loose power (and die in case of minions). This way the battle is lost in a more gameplay-featured way. | ||
- | It also allows for features like retreating. | ||
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- | The Players fighting in the battle will also drain from the energy of the crystal. This way it might be possible to fight wars with different player setup: | ||
- | * Battle of 2 players capturing an empty fortress. The fortress' | ||
- | * When in 1v1 or 2v2, minion count will be equal, but 1v1 will have more than 2v2 | ||
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- | This system implies that Players can't cast spells from their own energy. The Fortress Battle has to be a **closed system**: | ||
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- | All possible skills must be **predictable** at the start of the battle. | ||
- | This points to a combat system where the environment is used for spellcasting. Players could carry those energy crystals to draw power from, | ||
- | but entering a fortress battle should somehow disable all damage or power increasing effects there might be in a game. | ||
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- | The Combat moves learned by the Players or self-created moves, are considered predictable. It is part of the gameplay to know what moves exist, | ||
- | much like knowing what openings exist in RTS. | ||
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concept/fortressbattles.1307430247.txt.gz · Last modified: 2024/08/26 13:57 (external edit)