concept:combatsystem
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- | ====== Combat System ====== | ||
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- | ===== Blackboard ===== | ||
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- | Coop-combat: | ||
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- | Different types of spells | ||
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- | ==== Shot ==== | ||
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- | Some kind of shooting skill, which should feel like in Fable III. | ||
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- | You charge some form of barely stable energy. When you release it, due to its instability you can shoot it away at high speed. | ||
- | It is possible to charge this spell, only the energy will get more and more unstable. | ||
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- | Some kind of very simple minigame could make this instability real to the player. This gets harder with increasing instabiltiy. | ||
- | Also some blurring effects should occur. The player needs to focus on the casting so can't focus as much on the battlefield. | ||
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- | Suggestion for the minigame: Can't move while charging. Movement keys are used to move a point on a circle. | ||
- | There is your focus point, which you control, and a energy focus point, which is a second point that moves away from the focus point, | ||
- | faster when distance is greater. When the 2 points coincide, they are in a metastable state. | ||
- | This state gets less stable when the energy gets less stable. | ||
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- | For short bursts this should be easy, and it should also be able to shoot bursts like this while moving and doing combos. | ||
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- | ==== Shield ==== | ||
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concept/combatsystem.1307544217.txt.gz · Last modified: 2024/08/26 13:57 (external edit)