concept:building
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
concept:building [2011/09/02 15:38] – mhgamework | concept:building [2015/03/16 16:05] (current) – removed mhgamework | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Building ====== | ||
- | A building crystal can be used to build your own structures. The crystal can compose building blocks out of materials or other building blocks, and place them in the world. | ||
- | |||
- | There are 4 types of blocks: 3D cubes(block), | ||
- | |||
- | The player holds several helper crystals on his belt. These crystals can contain 1 building block TYPE. They are used to place the building blocks. | ||
- | Upon block placement, the building crystal collects resources from within its range, and builds the placed blocks. This happens instantly (for the moment) | ||
- | |||
- | Block can be combined. 2 walls can be combined into a double length wall. This allows for creating any kind of curved wall. | ||
- | |||
- | Block combining is done by placing blocks using your typed crystals. The building crystal projects a grid 3x3 somewhere. The user can place blocks in the grid, and when a correct combination is made, the building crystal projects that new combined block at a nearby location. By clicking that block with an empty type crystal, the type crystal gets the type of the combined block. | ||
- | |||
- | Each time a block is placed in the world, the tile engine will try to combine blocks into more detailed tiles, starting its search from the placed block. These tiles are part data: the only change when a block is placed. |
concept/building.1314977920.txt.gz · Last modified: 2024/08/26 13:57 (external edit)